AshardalonGM / AshardalonGM



  • del armor options: ankheg, basilisk, bulette, dragons, giant crocodile, hook horrors, hydras, umber hulks
  • If the party defeats some ankhegs, then Jake could make some armor from them
  • Other future quests: The Griffon Raid, The Settlers of Nadagiri Valley, Hoard of the Missing Dragon, problems from Azurehorn being recognised
  • To develop descriptions of plays, use chaotic shiny tarot card (also gives the play's name), crowd, and motive generators.
  • figure out a few more guild members, random npcs, and quests
  • describe naiad village
  • make gm cheat sheet
  • make sure players have character sheets
  • Matthau's General Store gets filled in wherever needed (run by young helpful human man, with suspenders, white shirt and brown hair and pants)
  • Magic items are likely to come from Dimashk
  • druids will eventually send messenger to find Del
  • quite a bit of downtime coming up? alika wants to train in poison, or maybe del can and alika can cook for him....
  • scraps of black leather cut out into bat shapes that can animate
  • at some point, hook Del up with a Rod of the Python
  • set up reverse links from wiki pages
  • figure out rules for skill training - maybe usually it doesn't last long? - for permanent, have it cast like a magic item or double that or something
  • Is Azurehorn part of some larger collection of items, or useful for some larger purpose? Might the party encounter someone who wants it? Is cooperation with them possible?

Game Info

Session Summaries



  • Ambertarn? - Large, deep, mysterious lake, amber sometimes washes up on its shores
  • Ashen Waste? - Mentioned in Sunless Citadel
  • Daerskinnar Castle - Former seat of power, now controlled by a mage ogre and his goblin archers and servants
  • Dwarven Road? - Network of caves and tunnels, basically following the course of the Realstream, connecting Rashvar and Beruak
  • Eel River? - Flows out of Ambertarn
  • Fetid Fens? - Home to otyughs and other bizarre creatures
  • Harrow Mound - An entrance to the vargouille-haunted druidic Ways of the World. Also has vine blights and mephits.
  • Latefrost Moor? - Home to an ogre mage and many boar
  • Shaeja River Gorge - Home to a village of Naiad herbalists
  • Shala Forest? - on both sides of the Shala River
  • Shala River - Flows out of the Nadagiri Valley and flows down the Sheldomar Valley to join with the Realstream in the Dim Forest.
  • Sparrowpoint - Ruined village on the shore of Ambertarn, now home to vegepygmies and stirges.
  • Sunless Citadel? - See the adventure module for details.



Page last modified on August 03, 2020, at 09:43 AM