|
Assets
- looted an alchemist shop - 1 BP, needs town
- looted an observatory - 1 BP, needs town (city, really)
- helped out Dimashq undercity, will contribute towards exotic artisan, needs town
- Alonsa can acquire 1 BP worth of supplies towards establishing a shrine
- have organized brewing in Blasingdell - doesn't save cash, but does save time on making a brewery
- 4 BP for herbalist/alchemist from dragon druid tomb
- maybe shrine is better in a town up in the mountains?
- Will get 15 BP immediately, another 3/month for 5 months
- small, 100 person army paid for for 6 months (the Copper Knights, most likely)
- made an Inn, Underhill's Eatery, now renamed the Monster Head
- Also would be useful to have a smithy, farms, walls, granary, watchtower
- A settlement in Cow Valley provides +1 to stability
- Pastureland in Fardale provide an extra 1BP decrease in consumption
- A gem mine in Gemvale provides an extra +1 to economy
- 1 BP to claim a hex
- 2 BP & 1 month to prepare a hex
- 3 BP & 1 month to develop pastureland
- 6 BP & 1 month to develop a mine
- 12 BP, 2 months for an inn
- 7 BP, 1 month for a shrine
- 12 BP, 2 months for a watchtower
- XP reward for founding kingdom: 375XP each, 1500 total
- XP reward for capitol city 187XP each, 750 total
- in general, kingdom xp should be 5/8ths that from pathfinder
watchtower (after town hall) | windmill (and sewers) | alchemist | herbalist | Inn | Housing |
housing | baths/cistern (after sewers) | housing | Housing | Brewery | exotic artisan (after theater) |
trade shop | orphanage | shrine | bureau (after assembly) | Smithy | |
stable | jail (after courthouse) | library | courthouse (then jail) | town hall (then watchtower) |
dump | granary | monument | park | theater (then exotic) |
tannery | windmill | graveyard | sacred grove | assembly (then bureau) |
|
|