AshardalonGM / NadagiriValley


Assets

  • looted an alchemist shop - 1 BP, needs town
  • looted an observatory - 1 BP, needs town (city, really)
  • helped out Dimashq undercity, will contribute towards exotic artisan, needs town
  • Alonsa can acquire 1 BP worth of supplies towards establishing a shrine
  • have organized brewing in Blasingdell - doesn't save cash, but does save time on making a brewery
  • 4 BP for herbalist/alchemist from dragon druid tomb
  • maybe shrine is better in a town up in the mountains?
  • Will get 15 BP immediately, another 3/month for 5 months
  • small, 100 person army paid for for 6 months (the Copper Knights, most likely)
  • made an Inn, Underhill's Eatery, now renamed the Monster Head
  • Also would be useful to have a smithy, farms, walls, granary, watchtower
  • A settlement in Cow Valley provides +1 to stability
  • Pastureland in Fardale provide an extra 1BP decrease in consumption
  • A gem mine in Gemvale provides an extra +1 to economy
  • 1 BP to claim a hex
  • 2 BP & 1 month to prepare a hex
  • 3 BP & 1 month to develop pastureland
  • 6 BP & 1 month to develop a mine
  • 12 BP, 2 months for an inn
  • 7 BP, 1 month for a shrine
  • 12 BP, 2 months for a watchtower
  • XP reward for founding kingdom: 375XP each, 1500 total
  • XP reward for capitol city 187XP each, 750 total
  • in general, kingdom xp should be 5/8ths that from pathfinder
watchtower
(after town hall)
windmill
(and sewers)
alchemistherbalistInnHousing
housingbaths/cistern
(after sewers)
housingHousingBreweryexotic artisan
(after theater)
trade
shop
orphanageshrinebureau
(after assembly)
Smithy 
stablejail
(after courthouse)
librarycourthouse
(then jail)
town hall
(then watchtower)
dumpgranarymonumentparktheater
(then exotic)
tannerywindmillgraveyardsacred
grove
assembly
(then bureau)
Page last modified on October 04, 2021, at 01:25 AM