Bugbear fight continues. Spit freaks out and withdraws (as Sean isn't here today)
It goes Ok,though Moth gets dropped after lunging amidst them to electrocute the lot. We loot the bodies and check out their rooms. There is a pantry and a bedroom. But not a lot of good loot, just a few good pieces of jewelry.
We move on to one last room after the bugbears. It's just full of junk, nothing magic. We head back to the surface to drop off Spit, who's disturbed after the bugbear fight. We stay to sleep up there.
In the middle of the night, a wraith attacks! The men-at-arms stay back while those with magic weapons engage the wraith. Diren holds it off but loses Con as its icy grasp gets him. Pire finishes it with a Cure Serious spell. We rest again, debate heading back to Verbobonc, but head back to the dungeon instead.
Back down we explore further, finding a few doors. Behind one Moth hears snoring and dishes being moved around. We form up and throw open the door, finding a bugbear and a sleeping ogre. They are quickly dispatched. It turns out it's a prison. A couple human merchants, a human former cult-thug, and four elves including some nobility. We free everyone and find that the elves can't cast spells because they're cursed. We point the way out and they'll wait with the wagon.
The former cultist gives as a bit of info on the temple. Where the other temples are, don't trust the angels in a room, stay out of pits in the temples, and the people in black are from level 3 and are really bad news.
Nearby we find a bare room, with a secret door. And next door to that stairs down. We leave taunting fire temple graffiti and spike the door to the stairs. The through the secret door. We find bugbears! Fight! They wear short crimson capes and die like dogs. One fetches help, briniging a half-orc and two human clerics. Spellcasters suck.