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Magic items would be most useful to me if they: grant protection, grant additional spell slots or uses for them, or more spells/abilities.
(any page numbers are are where that item is in the Magic Item Compendium)
- Some way to learn Abyssal, Infernal, and/or Celestial to communicate with the summoned creatures
- There is a mask below that would also allow this
- Spellbooks to learn spells from
- Scrolls
- To learn spells
- Or use them for quick access to utility spells
- Wands, particularly of damaging spells which I have few of
- Potions
- healing is never a bad thing, nor remove disease or neutralize poison, nor restoration
- protection from evil is OK
- barkskin or cat's grace or displacement are nice
- can't go wrong with invisibility or fly or gaseous form
Items for Spell Slots (since all my cool actions rely on casting spells)
| Item | Effect | Cost | Comment |
| Incense of Concentration | prepare an additional 1st level spell, one use | 250 gp | (pg 162) |
| Pearl of Power | recall one cast spell of X level | 1K for 1st, 4K for 2nd, 9K for 3rd, 16K for 4th | Already have a 1st level one |
| Circlet of Mages | retain spell after casting | 5000 gp | (pg 86) |
| Ring of Wizardry | doubles Xth level spell slots | 20K for 1st, 40K for 2nd, 70K for 3rd, 100K for 4th |
| Ring of Spell Storing | cast spell into/from ring | 18K for minor (up to 3 levels) |
Items for Protection (since wizards have a low AC)
| Item | Effect | Cost | Comment |
| Ring of Protection | AC deflection bonus | +1 is 2K gp, +2 is 8K gp, +3 is 18K gp | preferred over amulet below |
| Amulet of Natural Armor | AC natural armor bonus | +1 is 2K gp, +2 is 8K gp, +3 is 18K gp |
| Crimson Dragonhide Bracers | +1 natural AC, resist 5 fire | 5000 gp |
| Deathguarding Bracers | sacrifice spells for DR | 6000 gp |
| Cloak of Resistance | bonus to all saves | +1 is 1K, +2 is 4K, +3 is 9K |
| Cloak of Elemental Protection | Resist 10 for any for 1 turn, 1/day | 1000 gp |
| Ring of Energy Resistance, Minor | Resist 10 for 1 type | 12K gp |
| Robe of the Archmagi | |+5 AC, +4 saves, SR 18 | 75K gp | Yeah, too powerful, but I can dream |
| War Wizard Cloak | Lots of minor effects | 16K gp | (pg 147) |
| Cloak of Displacement | Like blur spell (20% miss chance) | 24K gp | |
| Shirt of ..... | DR 3/... | 12-16K gp | (pg 134,135) |
Enhancing my magic
| Item | Effect | Cost | Comment |
| Crystal Mask of Languages | Allows speaking 5 languages | 2500 gp | (pg 91) For Abyssal, Infernal, Celestial, and 2 more |
| Robe of Mysterious Conjuration | Sacrifice spells to cast Summon Monster | 10K gp |
| Headband of Intellect +2 | +2 Intelligence | 4000 gp |
| Circlet of Rapid Casting | Cast spells as swift action 1-2/day | 15000 gp |
| Metamagic Rod, Substitution | Cast 3/day with substituted element | 2700 gp | (pg 165) |
| Metamagic Rod, Extend or Enlarge or Sculpt | Cast 3/day with metamagic effect | 3000 gp | (pg 165) |
Utility Items
| Item | Effect | Cost | Comment |
| Tanglepatch | Entangle an area | 200 gp | (pg 188) |
| Dust of Dispersion | 50% miss for ranged into 10' cube | 500 gp | (pg 158) |
| Dimension Stride Boots | Teleport up to 60' as standard action | 2000 gp | (pg 94) |
| Winged Boots | Fly 3/day | 16K gp |
| Boots of Swift Passage | Teleport 20' 5/day | 5000 gp | (pg 78) |
| Eternal Wand of Unseen Servant | Cast Unseen Servant 2/day | 820 gp | simply a convenience |
| Blessed Book | Spellbook without cost to scribe | 12,500 gp |
| Bag of Tricks | Produce animals | 900 gp or 3000 gp or 6300 gp |
| Dragon Mask | See invisibility for 5 min, 2/day | 4000 gp | (pg 94) |
| Gloves of Lightning | 3/day 1d8+5 lightning damage | 2000 gp | (pg 106) |
| Vanisher Cloak | Me + allies invisible for a few rounds | 2500 gp | (pg 145) |
| Mantle of Second Chances | Reroll 1 die roll, 1/day | 12K gp | (pg 115) |
| Cloak of Arachnida | Spider climb, web, etc | 14K gp | |
| Belt of Battle | Extra actions, 1-2/day | 12K gp | (pg 73) |
| Desperation Chain | Cast 1 spell when helpless | 15K gp | (pg 93) |
| Necklace of Fireballs | Throw a few fireballs, then it's gone | 1600 gp - 8700 gp |
| Elemental Gems | Summon a Large elemental, once | 2250 gp |
| Candle of truth | Zone of truth spell for 1 hour | 2500 gp |
| Bead of force | Imprison a creature for 10 minutes | 3000 gp |
| Orb of Mental Renewal | Heal mental ability damage 3/day | 3100 gp | (pg 167) |
| Rod of Bodily Restoration | Heal physical ability damage 3/day | 3100 gp | (pg 173) |
| Keoghtum's Ointment = Restorative Ointment | Healing, or cure disease or poison (5 times) | 4000 gp |
| Stone Salve | Stone to Flesh or Stoneskin | 4000 gp |
Other possible interesting items:
| Item | Effect | Cost | Comment |
| Robe of Retaliation | sacrifice spells to hurt someone who hurt me | 6500 gp | (pg 130) |
| Robe of Useful Items | produce small useful items | 7000 gp |
| Ring of 4 winds | 4/day +2 to AC vs. one attack, or featherfall | 2000 gp | (pg 124) |
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