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Pathfinder/ Dungeons and Dragons

Dungeons and Dragons was the first roleplaying game. It was based on rules for war games with miniatures. There are many different versions of the game, which are sometimes very different from each other. We would play Pathfinder, which is exactly like Dungeons and Dragons with a few small changes.

The setting is medieval fantasy with magic, kind of like Lord of the Rings. As with our current game, there are many many options for characters, what your characters do, and where your characters live. You will choose a race and a class. You will also choose your character's statistics (like strength and dexterity) and skills.

Core Races:

  • Dwarf: Short, sturdy, and serious
  • Elf: Tall, beautiful, live for a long time, not always friendly to outsiders
  • Gnome: Tiny, crazy troublemakers
  • Half Elf: Beautiful and slightly depressed
  • Half Orc: Not very attractive, sometimes violent
  • Halfling: Tiny, lucky, and curious
  • Human

Core Classes:

  • Barbarian: get power from rage/anger, usually from wandering tribes and focused on fighting
  • Bard: get power from performing music, poetry, or something else, usually not focused on fighting, very good at talking
  • Cleric: get power from a god, usually fight, heal, and cast spells
  • Druid: get power from nature or nature gods, can turn into an animal, and have an animal companion
  • Fighter: get power from muscles and training, good with armor and weapons
  • Monk: get power from inner focus, rarely use weapons
  • Paladin: get power from a religious code, good in combat
  • Ranger: get power from nature, good hunters, very balanced class
  • Rogue: get power from cleverness and training, good at detecting traps, sneaking, stealing
  • Sorcerer: get power from magical bloodline, good at a few kinds of spells that they use a lot
  • Wizard: get power from studying hard, good at magic, not usually strong

These are just the core races and classes. There are a lot of other options, and you can change classes as you go up levels. Some special classes require that you learn certain skills or abilities.

Scenarios

  • The Sinister Secret of Saltmarsh: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. What is its sinister secret?
  • Kingmaker: The land rush is on! Sent south by Brevoy, the heroes have the unenviable task of venturing into the infamous Stolen Lands and annexing the territory, facing down monsters, bandits, and worse. It's hard enough to conquer territory—but does a ragtag band of adventurers have what it takes to found and defend a burgeoning kingdom from the terrors of the wild?

    The Kingmaker Adventure Path takes the heroes from encounters with mysterious bandit lords and barbaric raiders through the trials and tribulations of developing and defending their new settlement in the notoriously lawless River Kingdoms. Yet when war comes to the Stolen Lands in earnest, it's up the heroes to take up a mystical blade and stand tall against the horrors of man, beast, and strange creatures more dangerous than either...
  • The Sunless Citadel: Explore a buried castle and fight against monsters and an evil druid.
  • The Curse of the Crimson Throne: The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known!

Call of Cthulhu/ Savage Worlds

Call of Cthulhu is another classic roleplaying game. It is based (as you can guess) on H. P. Lovecraft's Cthulhu mythos and the story "Call of Cthulhu". The problem with Call of Cthulhu is that everyone goes crazy and dies very quickly. While it makes sense when facing horrors beyond the comprehension of man, it doesn't mean that it will be a fun game. We would use the Savage Worlds system, which would make the game a little more like Indiana Jones (plus crazy cultists and horrible monsters).

In this game, everyone is human. There are no classes. You pick your statistics and special abilities. You could be a reporter, a historian, a janitor who found a strange box in his basement....

Scenarios

  • The Mansions of Madness: Explore a haunted house.
  • The Secret of the SS Arctic: You and some friends spend a few days traveling off the Atlantic coast of Canada. Your anchor gets caught on something, and when you investigate, you discover an old ship wreck. What you find within the wreck begins a strange adventure.

Star Wars

We could continue with our Star Wars game, but if you weren't interested in continuing to work for Bail Organa, you could do something else. You have a ship, a droid, and some money now.

Here are some options:

  • bounty hunters
  • looking for missing people
  • smugglers
  • maybe you know someone who needs help, and now that you have some money/a ship, you can help them.
  • trying to find Jedi
  • looking for mysterious artifacts

Shadowrun (Rules)

Shadowrun is a cyberpunk, urban fantasy roleplaying game. Shadowrun takes place several decades in the future (2050 in the first edition, currently 2079). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World", with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. In North America, indigenous peoples discovered that their traditional ceremonies allow them to command powerful spirits, and rituals associated with a new Ghost Dance movement let them take control of much of the western U.S. and Canada, where they formed a federation of Native American Nations. Seattle remains under U.S. control by treaty as a city-state enclave, and most game materials are set there and assume campaigns will use it as their setting.

In parallel with these magical developments, the setting's 21st century features technological and social developments associated with cyberpunk science fiction. Megacorporations control the lives of their employees and command their own armies; the ten largest have extraterritoriality, such as currently enjoyed by foreign heads of state. Technological advances make cyberware (mechanical replacement body parts) and bioware (augmented vat-grown body parts implanted in place of natural organs) common. The Computer Crash of 2029 led to the creation of the Matrix, a worldwide computer network that users interact with via direct neural interface. When conflicts arise, corporations, governments, organized crime syndicates, and even wealthy individuals subcontract their dirty work to specialists, who then perform "shadowruns" or missions undertaken by deniable assets without identities or those that wish to remain unknown. The most skilled of these specialists, called shadowrunners, have earned a reputation for getting the job done. They have developed a knack for staying alive, and prospering, in the world of Shadowrun.

Like with Dungeons and Dragons, you choose a race. Your options are:

  • Dwarfs: short and strong, hard workers who are valued by corporations, many things are too tall for them
  • Elves: taller than humans and very agile, they are beautiful and live for a long time
  • Humans: just what you would expect
  • Orks: larger than humans with tusks, shorter lives than humans, some are violent
  • Trolls: even larger than orks with horns

There aren't classes in Shadowrun, but there are archetypes, which are examples of kinds of characters you can play. Here are the archetypes:

  • Face: this character has charisma... lots of it. They will use their charisma to help get you better pay, talk their way out of a bad situation, or get you a job.
  • Spellcaster: there are different kinds of spellcasters, like magicians and shamans. Obviously, they use magic, and it is hard for them to use cyberware.
  • Decker: hackers that use a cyberdeck to connect to the Matrix.
  • Technomancer: hackers that connect to the Matrix without any technology, just their minds!
  • Rigger: professional driver, who can repair and operate cars and drones.
  • Street Samurai: Not surprisingly, street samurai are really good at killing people. They usually have cyberware and other technological modifications.

If you want to play something different or a combination of these, it is no problem. Shadowrun is another game with a lot of options. It is kind of a dark game, though, and it isn't unusual for people to try to screw you over. The main setting is Seattle, but there is information for other locations as well.

I would make the game up for you, but here are some idea for why you would all be together:

  • shadowrunners - you do a job, you get paid.
  • detective agency
  • musical group - going on tour is complicated.
  • couriers - you will deliver packages wherever they have to go. Sometimes that can be dangerous. Very dangerous.
Page last modified on December 01, 2017, at 07:16 AM