The Essential Elements of any RPG Situation
In any situation that the players enter (breaking into a building, escaping from a building, exploring a dungeon), there should be some element of challenge, surprise, interaction and the usefulness of skills.
The players could encounter some of the following:
- a character who has the opposite feelings towards the players that the setting has (someone who dislikes them in a friendly situation or someone who is helpful in a dangerous setting)
- a neutral NPC who can be convinced to do something
- a droid, computer, datapad or communications channel that can be hacked
- a mechanical item that can be modified for their purposes
- something or someone that isn't where it/they are supposed to be
- thieves or other criminals
- damage, construction, repairs or unexpected changes to the map
- unexpected security measures
- someone who is wounded
- a moral dilemma