Treasury (back)
The units of a kingdom's wealth and productivity are build points (BP). Build points are an abstraction representing the kingdom's expendable assets, not just gold in the treasury. Build points include raw materials (such as livestock, lumber, land, seed, and ore), tangible goods (such as wagons, weapons, and candles), and people (artisans, laborers, and colonists). Together, these assets represent the labor and productive output of your citizens.
You spend BP on tasks necessary to develop and protect your kingdom—planting farms, creating roads, constructing buildings, raising armies, and so on. These things are made at your command, but they are not yours. The cities, roads, farms, and buildings belong to the citizens who build them and use them to live and work every day, and those acts of living and working create more BP for the kingdom. As the leaders, you use your power and influence to direct the economic and constructive activity of your kingdom, deciding what gets built, when, and where.
Build points don't have a precise exchange rate to gold pieces because they don't represent exact amounts of specific resources. For example, you can't really equate the productivity of a blacksmith with that of a stable, as their goods are used for different things and aren't produced at the same rate, but both of them contribute to a kingdom's overall economy. In general, 1 BP is worth approximately 4,000 gp; use this value to get a sense of how costly various kingdom expenditures are. In practice, it is not a simple matter to convert one currency to the other, but there are certain ways for your PC to spend gp to increase the kingdom's BP or withdraw BP and turn them into gold for your character to spend.
Providing a seed amount of BP at the start of kingdom building means your kingdom isn't starving for resources in the initial months. Whether you acquire these funds on your own or with the help of an influential NPC is decided by the GM, and sets the tone for much of the campaign. The GM may also allow you to discover a cache of goods worth BP (instead of gp) as a reward for adventuring, giving you the seed money to found or support your kingdom.
Starting From Scratch |
It's not easy to start a kingdom—probably the reason everyone doesn't have one. If you are founding a kingdom on your own, without an external sponsor or a fantastic windfall of resources, the initial financial costs can be crippling to PCs. Even building a new town with just a House and an Inn costs 13 BP—worth over 50,000 gp in terms of stone, timber, labor, food, and so on. To compensate for this (and encourage you to adventure in search of more gold that you can convert into BP), if you're running a small, self-starting kingdom, the GM may allow you to turn your gold into BP at a better rate. You may only take advantage of this if you don't have a sponsor; it represents your people seeing the hard work you're directly putting in and being inspired to do the same to get the kingdom off the ground. This improved rate depends on the Size of your kingdom, as shown in the following table. |
Kingdom Size | 1 BP | Withdrawal Rate |
1-25 | 1,000 | 500 |
26-50 | 2,000 | 1,000 |
51-100 | 3,000 | 1,500 |
100+ | 4,000 | 2,000 |
Founding a Kingdom
Characters can found their new land in a variety of ways, whether entirely on their own or with the direct assistance of NPC patron, called a liege (described below). The following suggestions can help you incorporate the process of foundation into your campaign.
Fiefdom: A liege appoints a PC (or a group of PCs) as the
ruler(s) of an existing territory within her own already-settled
lands. This allows PCs to bypass the initial setup of their
domain, as it already includes improved terrain and cities. The
PCs are installed with the expectation that they will govern the
region in the liege’s name and further improve the land and
the cities within them.
Benefit: PCs receiving a fiefdom receive a grant of 10 BP to
continue managing and improving their lands in exchange for
vassalage to their liege (see Lieges below).
Land Grant: A liege appoints the PCs as with a fief, but
places them charge of settling and improving an area that she
has claimed but which has not been significantly improved
or settled. Though there may be one settlement and/or a few
improvements to use as their initial base of operations. PCs will
need to clear and explore the land in the name of their liege and
defend or expand the borders of the land while they improve it.
Benefit: PCs receiving a land grant receive 30 BP to further
clear and settle their territory in exchange for vassalage to their
liege (see Lieges below).
Charter: A liege sponsors the PCs to explore, clear, and settle
a wilderness area along her border; while it is not technically
part of her lands yet, she has some legitimate territorial claim,
and the PCs are expected to enforce that claim and likely fend
off other challengers for the land who may have their own
conflicting claims, to say nothing of existing populations
(whether monstrous or humanoid) that would prefer to be left
alone and have no outside parties coming into their land.
Benefit: PCs receiving a charter receive 50 BP to explore,
pacify, and develop their territory in exchange for vassalage to
their liege (see below).
Conquest: PCs lead forces, either of their own or in the name
of their liege, which defeat the military of an existing territory.
The leaders of the opposing forces flee, surrender, or are killed,
allowing PCs to take command at the head of their army.
Benefit: PCs conquering an existing kingdom can seize the
surviving assets of the conquered kingdom, gaining BP equal
to 10% of the former ruler’s treasury; the remainder is lost. If
PCs led their own army, they can govern as they see fit. Those
conquering on behalf of their liege receive 20 BP from their
liege in exchange for vassalage (see Lieges below).
Coup: PCs personally attack and eliminate the leader(s) of
an existing nation and install themselves as new leaders. They
must make peace and establish their authority with existing
factions, including the military commanders of the kingdom’s
armed forces, in order to legitimize their authority.
Benefit: PCs staging a coup receive no grant of BP but also
need acknowledge no authority but their own. They may
seize the kingdom’s assets, gaining BP equal to 20% of the
former ruler’s treasury; the remainder is lost. PCs may also
raise additional BP by essentially auctioning seats on the
leadership team to surviving faction leaders in the kingdom,
raising pledges of 2d6 BP in assets and support in exchange
for appointment to a leadership role, plus 1 BP per kingdom
turn in ongoing support. These BP stack if multiple NPCs are
allowed to bribe their way onto the leadership team. If PCs
later dismiss (or kill) one of these leaders pledged to them, this
creates 1d6 Unrest and a permanent -3 penalty to Loyalty.
Exploration: Operating on their own, PCs explore, clear,
and settle a wilderness area unclaimed by any established or
recognized government (though native creatures or peoples
view this as conquest).
Benefit: PCs exploring on their own receive no grant of BP
but also need acknowledge no authority but their own.
Selecting Kingdom Leaders: However a kingdom is
founded, it must always have a ruler from its very first turn
of existence. However, other kingdom leaders are not needed
immediately, and the PCs can wait to add any further leaders
until they begin to expand their kingdom. Each time they add
a new hex to their kingdom, they must add one additional
leadership role, until all roles are filled. Until this time, as long
as the kingdom has as many leaders as it has hexes, it gains no
benefit and takes no vacancy penalty for any unfilled slots.
Lieges: A liege is a wealthy sponsor of the PCs’ new
domain, using one of the above methods for sponsoring the
PCs into their new role as leaders. Lieges may be members
of the nobility, but they could just as easily take the form of
a high religious official or religious organization, merchant
consortium, or any other group that has enough resources at
its disposal to control a territory in its own right.
Working under a liege allows PCs to receive
considerable support when they are just starting out, usually
in the form of a grant of Building Points and/or a small army
to help get their domain on its feet. The exact level of support
the liege provides is determined by the GM, depending on
how difficult the process of settlement is likely to be and how
generous the liege is, but it should not exceed 50 Building
Points, and this total should be reduced further if an army is
provided, factoring the army’s Consumption into account.
The PCs’ domain is considered a vassal to their liege,
and they automatically have an Embassy with their liege’s
kingdom. Their liege may choose to impose a Treaty or an
Alliance upon the PCs’ domain, or they may allow them
greater independence and only maintain an embassy. One of
the PCs’ kingdom leaders may serve as a viceroy from their
liege’s kingdom; this may be the ruler but may be another
character), or they may request an NPC viceroy to supervise
their activities. Regardless of their diplomatic relationship with
their liege, the PCs’ new domain must pay their liege a tithe
equal to 10% of all income in both Building Points and gold
pieces. Until the amount they have paid back in their tithe
equals or exceeds the original grant of BP from their liege, the
PCs’ domain gains no benefits to its Economy from a Treaty or
Alliance with their liege.