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Main / MinesToMountains
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- Most of party in mines fighting kobolds
- Trelmiador in town working on art.
- More winter wolfs attack town.
- Fought off, but someone discovers a sigil branded on the wolve's chests, under the fur.
- Sigil is of Velkelvore, the goblin hero-god of famine and graves.
- Wolves seem to be coming from Northeast.
- Sahir Fasketal the mayor would appreciate anything the party could do to help.
- Temples will offer free spellcasting in perpetuity
- Ettard Siefkin of the Ore Warehouses will donate a share in his company, with monthly dividends.
Also
- Chetenaraki Aolor, of the Smoky Hammer hears about the party visiting the caves.
- He once had stolen a valuable necklace (of adaptation), like a platinum kinetic sculpture, near the mines.
- Elayne Jacub, with the party can locate objects
- Aolor would like a ride to the mines to look for necklace before it is turned over to the mites.
- As a renowned jeweler, he has access to many low-grade ioun stones, and offers some as a reward.
In the mountains
- Four hexes north of tumbledown mines, at the north edge of the forest in the mountains.
- In a valley filled with the bones of worgs and giants.
- Most of the bones have been piled against the east wall of the valley, in a 'pyramid' 60 or 70 feet high.
- An ominous tunnel leads downwards into the base of the pyramid.
- The pyramid has been kept mostly clear of snow by several imps.
- The approach has been mostly cleared of snow by a hill giant skeleton
- The giant skeleton and a ghoul dire wolf stand guard in niches flanking the entry to the first chamber.
- The undead have a +3 bonus to resist positive energy, and a +1 bonus on all other saves, attacks and damage
- Invisible imps are also in the chamber (+31 Stealth when moving, +51 when still), armed with heavy crossbows (+9 to hit, 1d6 damage)
- The lair is led by a half-fiend barghest with 3 extra HD named Visrukur, who desecrates the lair daily.
- Other inhabitants are young winter wolves, zombie wolf, troll, and worgs (with +1 to hit, 38 hp, +1 AC, mobility, spring attack).
- den of ailing wolves where those that wouldn't follow barghest are imprisoned and cursed, didn't want to attack "grasslanders" - "like wasps - kill one or two, only a satisfying crunch, kill a litter or a dozen, and you are worried from your den"
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