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Phase Spider ( Half-White-Dragon ) - CR 7 - XP 3200 N Large dragon

Init +7; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, -1 size)
hp 69 (6d10+36)
Fort +11, Ref +8, Will +3;
Defensive Abilities ethereal jaunt; Immune cold, paralysis, sleep;

OFFENSE

Speed 40 ft., climb 20 ft., fly 80 (average)
Melee bite +14 (2d6+11 plus poison and grab), 2 claw +14 (1d6+9)
Space 10 ft. Reach 5 ft.
Special Attacks ethereal ambush, breath weapon (30-foot cone of cold, 6d6 cold damage, Reflex DC 19 half)

STATISTICS

Str 28, Dex 17, Con 22, Int 9, Wis 13, Cha 12;
Base Atk +6; CMB 16; CMD 29
Feats Ability Focus (poison), Improved Initiative, Skill Focus (Stealth)
Skills Acrobatics +14, Climb +18, Fly +14, Perception +10, Stealth +13
Languages Aklo

ECOLOGY

Environment warm hills
Organization solitary, pair, or cluster (3-6)
Treasure none

SPECIAL ABILITIES

  • Ethereal Ambush (Ex) A phase spider that attacks foes on the Material Plane in a surprise round can take a full round of actions if it begins the combat by phasing into the Material Plane from the Ethereal Plane.
  • Ethereal Jaunt (Su) A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or as part of a move action). The ability is otherwise identical to ethereal jaunt (CL 15th).
  • Poison (Ex) Bite-injury; save Fort DC 20; frequency 1/round for 8 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The save DC 2 Constitution-based.
Page last modified on June 13, 2012, at 06:03 PM