To intimidate a person or group into surrendering needs a number of successful intimidate checks before combat starts.
The DC of the check is 10 + (target's level or HD) + (target's Wis modifier). If there are a variety of enemies, the GM can just use the most difficult DC, or evaluate the effects on each group separately if there's a chance some enemies might fight even if others surrender.
- First round of checks
- one success: enemy begins combat as they normally would
- two successes: enemy typically holds off long enough for another round of checks
- three or more successes: enemy typically surrenders
- Following rounds of checks (DC increases by 5 for each round after the first)
- no successes: enemy begins combat as they normally would
- one success: enemy typically holds off long enough for another round of checks
- two or more successes: enemy typically surrenders
Modifiers
- +4 if larger than target
- -4 if smaller than target
- -2 if more enemies than characters
- -6 if 2x or more enemies than characters
- +2 if 2x more characters than enemies
- +4 if 4x more characters than enemies