Deadlands1 / Judith


Deadlands Character Sheet

Name: Judith Beecher
Age: 29
Occupation: Undertaker

Traits and Aptitudes

Mental Physical
Cognition 1d8 Deftness 3d10
Scrutinize 1
Search 2
Shootin': Pistol 2
Knowledge 2d12 Nimbleness 2d10
Academia: Occult 1
Area Knowledge: Home County 2
Disguise 1
Language: Native Tongue 2
Medicine: General 3
Trade: Undertaking 5
Trade: Taxidermy 1
Climbin' 1
Fightin': Knife 2
Fightin': Trocar 2
Horse Ridin' 2
Sneak 3
Teamster 3
Mien 1d10 Strength 2d4
Persuasion 1
Smarts 4d6 Quickness 2d6
Spirit 3d8 Vigor 4d8
Guts 5
Pace 10 Size 6
Wind 16 Grit 0

Shootin' Irons & Such

Weapon Shots RoF Range Damage
Colt Lightning 6 2 10 2d6
Rupertus Pepperbox 8 1 5 2d4

Hand-to-Hand Weapons

Weapon Defense Speed Damage
Fist - 1 STR

Edges & Hindrances

Loyal (-3)
Pacifist (-3)
Habit (-1): Smells like embalming fluid
Belongin's (4): Undertaker's shop, assistant: Paskel Taylor, 2 horses: Toby and Rastus, hearse
Purty (1)

Equipment

Colt Lightning $13
Colt Ammo $2
Rupertus Pepperbox $6
Pepperbox Ammo $2

Background

Pay: $100 Monthly
Age: 29 (In town 4 years)
Born in Dubuque in the then-territory of Iowa in 1848, the youngest of six children. Three of those six survived the cholera epidemic of 1852, which also took the life of her father, James, one of the town's doctors. Judith's mother Louise moved herself and her children across town into her brother's mortuary.

A fastidious and undemonstrative lifelong bachelor, Uncle Stephen nevertheless provided well for his sister and her children and took them on as helpers and apprentices. Bernard, the eldest, took over the shop as his uncle's health failed. He runs Russel's Funeral Home in Dubuque, a stonefaced man with the eyes of a boy who has seen too much death for it to touch him anymore. Ambrose, the middle child, left to fight for the Union against his mother's wishes and has not been heard from for five years.

Judith, too young to remember much of her father or a time when the mood at home was not somber, began to feel boxed in by the predictability of a small city and life in close quarters with her family. Reading a trade publication one evening, she spotted a business for sale in the Arizona Territory - building, equipment and name, even a clerk on retainer who'd been apprenticed to the late proprietor. The price was surprisingly affordable, and with her uncle and brother's help she was able to put cash on the barrelhead, finding herself at 25 the sole owner of the Vulture City Mortuary.

Judith enjoys the bustle of a growing town; strangers passing over unpaved streets, kicking up all the dust of the living; open horizons and open opportunities. And after all the chaos outside, at home with the dead, she can be careful and precise. The dead have all the time in the world.

Worst Nightmare

The cemetery in early morning, the lightest kiss dew on the rocks amidst the grass as the sun's low angle blinds an eastward glance. The dull smell of dry soil with a slight bitter tang of shovel-bruised weeds. The new grave holds no horror, no trace of corruption, just a freshly-ploughed furrow waiting blandly to be sown.

On a rugged cart, its only ceremonial distinction a scuffed coat of gloss black paint, rests a coffin of fresh-cut pine, beads of amber resin oozing slowly from the young wood in the direct sunlight. A faint aroma of balsam recalls the funerals of Egypt, the preparations more mystic than chemic that had been old when Babylon was new, but dissipates in the clear air.

No mourners are in attendance, no minister presides. Facing the task as practically as a team of farmhands, the pallbearers lower the bright pine box on a brace of stout hempen rope. A sudden jerk - a hand's slip, a misplaced foot - and the coffin lurches and falls, dashed against the wall of the grave. A corner dents inward, the nails cutting through the wet wood. A moment passes while the box settles and the men shift their balance for another approch, then the white pine boards split like torn linen as the liveliest corruption bursts forth.

Freed by chance, it ruptures gleefully out into the sunlight. Beyond scattered birds and the stifled gasps of the pallbearers, the only sound is the stridor of swelling tissue - of muscle on sinew straining, of flesh stretching, tearing and exposing damp black chitin to the air. The putrescence bubbles and seethes, sending out hot wafts of the wet-dog smell of old blood as it continues to expand. At one horrified glance it seems rigid and insectoid; in the blink of an eye it puffs into fungoid polyps, then elongates wetly into vast, branching tentacles, which seem themselves to be inflating - if only it would stay still long enough to comprehend!

Page last modified on October 21, 2012, at 09:33 AM