Deadlands1 / DL-HouseRules


House Rules

Skills: Jumping

For those of you who want a jumping mechanic, I suggest adding a new Nimbleness based skill called...ta-da... jumpin'. The base TN for most jumpin' attempts is a 5. This can be modified by the Marshal as he sees fit due to bad footing, differences in height between takeoff and landing sites, etc. The distance a hero can jump is based on his Strength die. Each raise on the jumping roll adds distance based on the type of jump being attempted.

Jumping

Type of Jump Distance Per raise
Vertical Strength die/4 feet 1/2 foot
Standing Long Jump Strength die/2 feet 1 foot
Running Long jump Strength die/1 foot 2 feet
Page last modified on October 21, 2012, at 11:35 AM