Main / WinsongAbbeyAndBeyond


up Finish IDing wayfinder (can cast daylight 1/day, light at will) Get monthly dividend from ore warehouses - 200gp. What else?

At Abbey

  • Masked Abbess
  • Migda - of Migda's Crows (170 mercs) ('mother' Migda), satisfied-looking intimidating ulfen woman.
  • Hobart Deverin - elderly noble of Magnimar (can call out 500 militia)
  • Secretary of Twilight University, Galduria (8 magic-users, boat fleet, 27 rangers from Wolf's Ear)
  • Bittrine Urdmoll - captain of Nybor Whistlers (~70 donkey-mounted crossbow-gnomes with bardic help)
  • Brya Dawsoni - halfling swamp witch from Wartle (Sunken Embers adventuring party (Ashalmar DRgr, Veddgezz GOra, 20 spearmen, 20 slingers)

Shadowscar Path

  • shadowgarm - google, usually solitary
  • dusk beast - 2 headed lizard, feet trail off, barbed tail, eats shadow
  • shadow mastiff
  • shae
  • zoog - like a lemur with rat tail and brain mole tentacles.
  • umbral dragon
  • shadow



Stairway leads straight down, 2 or 3 mintues walk - 15' wide. ends at a stone door frame leading into a stone wall. overhead, 15' diameter shaft

http://www.realmshelps.net/cgi-bin/mainlist2.pl?name=Dusk_Beast (3 of them, CR 5)

Ghenadie - ancient transmuter, conjuration, wanted to preserve spells from Ustalav, see the changing world. Stasis 16 times/day, at 2.5 days stasis average, explores every 4th month or so subjectively (1/40th normal aging speed, over 1/2 his life). currently almost 90, born 1200 or so years ago. Went into hiding to avoid Tar-Baphon, the Whispering Tyrant. Hoped to see ascension of Aroden in 4606. For the last subjective decade or so, he has been developing spells, mainly long-build-up rituals to enhance spell casting, to allow him to cast a spell that transsubstantiates him into a lantern archon. He then plans to explore the world again.

Guarded by spiked armor duergar of Gorum, burly duergar warriors, and a sneaky duergar expert. The duergar are here because their people are in conflict with the urdefhans over control of the Fumewarrens in Sekhamina in the Darklands. The urdefhans are here raising the mobats to be turned into skavelings. They all leave the seugathi alone on the central plateau due to treaties (and common sense), and it lives up there, eating fungus and using rituals to power the Gozreh relic the Serpentfolk provided. (Which it does due to its neothelid parent having made agreements with the serpentfolk.)

Rift of Niltak

  • Use This map, rotated 90deg CCW
  • Filled with fog, trickling hot springs everywhere, weird fungus and shrubberies. Echoes bounce back weirdly from any sound.
  • Entrance - duergar
  • Central Valley - Odd plants - basidirond (CR 5), cerebric fungus (CR3)
  • Far Plateau - 1 seugathi (CR 6) Attends pillar for an hour at dawn, noon, and dusk.
  • Winding back paths - vermin (stegocentipede(CR5), giant boring beetles(CR3), and/or stirges(CR1/2)
  • Shortcut - up cliff?
  • Western Caverns - mobats (4 packs of 4 - CR 7 per pack) (Fed fungus and (humanoid) meat by urdefhans, semi-intelligent)
  • Eastern Valley - A gang of 3 urdefhans (CR3 each) and a ceustodaemon(CR6).
  • Eastern Ledges - More urdefhans - all told, a full cult, minus any killed elsewhere.
  • Eastern Tunnels - eventually to Darklands.
Page last modified on May 08, 2013, at 10:18 AM